BroncoDrome is a 3rd person vehicular combat game being developed using Unreal Engine 4. This project was created to satisfy the requirements of CS 481 - Senior Design, but it will likely be the start of a multi-semester project that new groups will incrementally take over. This project will be an opportunity for CS students who are interested in game design careers to work on a relevant project for their capstone.
Name | Role |
---|---|
Juan Becerra | Car and Game Mechanics Programmer |
Nate St. George | Car and Game Mechanics Programmer |
Olivia Thomas | Car and Game Mechanics Programmer |
Jared White | Car and Game Mechanics Programmer |
Mikey Krentz | Mapping and AI Programmer |
Jared Lytle | Mapping and AI Programmer |
Connor Wood | Mapping and AI Programmer |
Joey Sacino | Texture and UI Artist |
Tj Davis | Audio Producer |
BroncoDrome is developed using Unreal 4.26.0. For developing in C++, Visual Studio 2019 is highly recommended along with the ‘Game development with C++’ workload as Unreal can automatically generate VS Solutions and hot-load compiled code straight from the IDE. For more info, check out this article.
This repository uses Git LFS, which means that large binary assets are stored in a separate location from this repository. If assets don’t seem to show up in your editor, try entering the following command in the root directory to pull these assets:
git lfs pull
Be sure to enable Git Source Control within the project editor. To do so:
Now, most assets (namely Blueprint assets) will have small icons indicating their change status (pending local commit, changed by another user, etc.). Additionally, you can right-click on these assets to view source control history or to open up Git Diffing / Merging tools.